Condo IO / Game Objects Inventory
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This article is under construction. This article or section is under construction. Please be patient, as a recent editor is probably still in the process of committing changes to it. |
The Condo Inventory has a Condo IO tab which features a selection of I/O items which are given to all players for free and can be used infinitely.
Input Items
Input items can be connected to other items to trigger an output when interacted with.
Icon | Name | Description | Properties |
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Basic Shape Button | A simple button available in a selection of basic shapes. This button can be used for Condo IO interactions. |
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Basic Lever | A basic lever with a selection of handles. This switch can be used for Condo IO interactions. |
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Light Switch | A basic light switch for home settings. This switch can be used for Condo IO interactions. |
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Canvas Button | A simple button with a canvas face. This button can be used for Condo IO interactions. |
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Physics Slot | A module that grabs physics items and outputs an IO signal. |
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Hidden Button | A hidden volume that behaves like a button. |
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Modules
Modules are hidden items which can affect aspects of the Condo or organize I/O connections. Modules become visible while the Condo Inventory is open for players with build permissions.
Icon | Name | Description | Properties | Events | Actions |
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Relay Module | A module with a simple input-output combination, useful for organizing connections. |
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N/A |
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Counter Module | A module that counts the amount of inputs it has received. |
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Timer Module | A module that activates its output after a built-in delay. |
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Toggle Module | A module that alternates between two outputs upon receiving an input. |
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World Control Module | A module that affects all players or the Condo itself. |
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N/A |
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Random | Randomly selects an output. |
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Laser Beam Receiver | A placeable receiver that powers when a laser beam hits it. |
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Movers
Movers are a type of module which are designed to move items (or players) around. Movers that are capable of moving items can move individual items or groups. Movers can also move other Movers.
An official guide to using Movers is provided on the PixelTail Forums.
Icon | Name | Description | Properties | Events | Actions |
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Mover Simple | Moves items from one place to another. | ||||
Mover Path | Moves items across a path. | ||||
Mover Train | Moves items across like a train with station support. | ||||
Mover Player Slide | Slide players down a path, slide optional. |
Volumes
Volumes are hidden boxes which affect players and objects inside. Volumes become visible while the Condo Inventory is open for players with build permissions.
Icon | Name | Description | Properties | Events | Actions |
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Push Volume | Applies force to players within its boundaries. |
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N/A |
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Trigger Volume | Senses players within its boundaries. |
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N/A |
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Damage / Heal Volume | Damages or heals players within its boundaries. |
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N/A |
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Size Volume | Resizes players within its boundaries. |
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N/A |
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Gravity Volume | Affects the gravity of players within its boundaries. |
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N/A |
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Blocking Volume | A volume with customisable collision. |
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N/A |
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Teleport Volume | Teleports any players within its boundaries. |
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Player Movement Volume | Modifies the movement of players within its boundaries. |
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N/A |
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Comment Volume | When looking at this volume, a description will appear. |
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N/A |
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Spawn Point Tag Volume | Sets a spawn point tag on a player which makes them only spawn at spawn points with the same tag. |
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N/A |
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Water Volume | A placeable water volume that allows players to swim inside. |
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N/A |
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Ladder Volume | A placeable ladder volume to allow players to climb on things with. |
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N/A |
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Hit Target Volume | Senses when it receives damage from players. |
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Sky Volume | Customize the sky, including fog, sun, sun tint, horizon/zenith colors, star colors, and time of day settings within this volume or globally. | Main
Fog
Sky
Time Of Day
Advanced
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N/A | TBA | |
Post Process Volume | Customize visual effects such as saturation, contrast, chromatic, vignette, grain, bloom, tint, pixelate, etc. within a volume or globally. | Main
FX
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N/A |
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Location Volume | Customizable location volume with various permission settings. | ||||
Dialogue Volume | A placeable dialogue box with camera offset feature. |
Game Objects
Items which are primarily used for making games and/or Workshop Game World maps. Items that start with a Game World's name are only functional in that specific Game World.
Icon | Name | Description | Properties | Events | Actions |
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Custom Spawn Point | Sets the spawn point for the map to this location. If there are multiple, it'll randomly pick from one. |
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Player Events | Listens and outputs player events. | ||||
Laser Beam | A placeable laser beam that can be triggered or deal damage. |
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Game World Events | Listens and outputs Game World events. | N/A |
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N/A | |
Health Pickup | Replenishes player health, useful for both Condos and SDNL. | N/A |
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Ammo Pickup | Refills ammo on all carried weapons, useful for both Condos and SDNL. | N/A |
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Weapon Pickup | A pedestal that allows players to pick up the selected weapon, useful for both Condos and SDNL. |
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SDNL Armor Pickup | Gives the player armor points on top of their health, useful for SDNL. | N/A |
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SDNL Flag | Spawner for Team Flags in SDNL |
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SDNL Oddball | Spawner for the Oddball in SDNL. | N/A |
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Unfinished Items
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This section documents upcoming content. Be aware that the content of this section may be inaccurate or incomplete, or subject to change. |
These are currently unfinished and nonfunctional, but can be placed down anyway.
Icon | Name | Description | Properties | Events | Actions |
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Logic AND Gate | A module that triggers its output once both inputs are activated. | Color | TBA | TBA | |
Logic OR Gate | A module that triggers its output once at least one input is activated. | Color | TBA | TBA | |
Logic XOR Gate | A module that will trigger its output when only one input is activated. | Color | TBA | TBA | |
Logic NOT Gate | A module that inverts the signal of the input and outputs it. | Color | TBA | TBA | |
Ball Race Spawn | A player starting position in each Ball Race course. |
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Ball Race Finish | A player's end goal for each Ball Race course. |
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Condos | ||
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Condos | Condo • Suite • Smooth Dirt • House • Highrise • Underwater • Art Studio • Theater • Resort • Smooth Autumn • Courtyard Villa • Ice Moon | |
Creation Tools | Condo Inventory • I/O Inventory • Item Properties Menu • Condo I/O • Gizmos • Item Finder • Item Snapping • Advanced Edit Mode • Surfaces | |
Tower Glove | Quick Scaler • Copycat • Stasher • Connection Tool • Targeter • Transformer • Locker | |
Condo/Player Settings | Overview • Day/Night and Weather • Rules • Player Permissions • Snapshots • Canvas Data • Audit Log | |
Placeable Items | Catsack • Canvases • Doors • Strings • Workshop Furniture • Laser Projector • Media Players • Instruments | |
Community/Other | Co-op Building • Contests • Scoreboard • Item Playground |