Condo IO / Game Objects Inventory
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The Condo Inventory has a Condo IO / Game Objects tab featuring a wide selection of items intended for use with Condo I/O. Items in this tab are provided to all players for free and can be used infinitely.
Misc.
Miscellaneous helpful items.
Icon | Name | Description | Properties |
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Basic Shape Button | A simple button available in a selection of basic shapes. This button can be used for Condo IO interactions. |
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Basic Lever | A basic lever with a selection of handles. This switch can be used for Condo IO interactions. |
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Light Switch | A basic light switch for home settings. This switch can be used for Condo IO interactions. |
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Canvas Button | A simple button with a canvas face. This button can be used for Condo IO interactions. |
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Physics Slot | A module that grabs physics items and outputs an IO signal. |
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Hidden Button | A hidden volume that behaves like a button. |
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Sound Emitter | Emit sounds to fill your Condo with atmosphere. |
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Workshop Sound Emitter | Emit Workshop sounds to fill your Condo with atmosphere. |
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Health Pickup | Replenishes player health, useful for both Condos and SDNL. |
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Ammo Pickup | Refills ammo on all carried weapons, useful for both Condos and SDNL. | N/A | |
Weapon Pickup | A pedestal that allows players to pick up the selected weapon, useful for both Condos and SDNL. |
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Laser Beam | A placeable laser beam that can be triggered or deal damage. |
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Floating Chat | Floating text that appears when within its range. |
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Floating Text | How does this even work? |
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Hidden Seat | Placeable hidden seat, allowing you to sit anywhere. |
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Camera Items
Items that function as cameras and/or affect players' camera view in some way.
Icon | Name | Description | Properties | Events | Actions |
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Camera IO | Camera that overrides the player's view. |
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Camera Volume | Sets player's camera to a connected camera. |
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Camera Hide Module | Hides connected objects if the camera cannot see the player. |
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Logic Items
Logic gates and other related modules. To use these, add the logic gate to the persistent '@Logic' connection of the other items you want the logic gate to compare.
Icon | Name | Description | Properties | Events | Actions |
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Logic AND Gate | A module that triggers its output once both inputs are activated. | Color | OnTrue
OnFalse @Logic |
N/A | |
Logic OR Gate | A module that triggers its output once at least one input is activated. | Color | OnTrue
OnFalse @Logic |
N/A | |
Logic XOR Gate | A module that will trigger its output when only one input is activated. | Color | OnTrue
OnFalse @Logic |
N/A | |
Logic NOT Gate | A module that inverts the signal of the input and outputs it. | Color | OnTrue
OnFalse @Logic |
N/A | |
Logic Boolean Switch | A module that fires an output when the boolean persistent input changes value. | Color | OnTrue
OnFalse |
N/A | |
Logic Compare | Compares a counter and returns if it is equal and more. |
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OnTrue
OnFalse @Logic |
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Modules
Modules are hidden items which can affect aspects of the Condo or organize I/O connections. Modules become visible while the Condo Inventory is open for players with build permissions.
Icon | Name | Description | Properties | Events | Actions |
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Relay Module | A module with a simple input-output combination, useful for organizing connections. |
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N/A |
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Counter Module | A module that counts the amount of inputs it has received. |
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Timer Module | A module that activates its output after a built-in delay. |
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Toggle Module | A module that alternates between two outputs upon receiving an input. |
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World Control Module | A module that affects all players or the Condo itself. |
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N/A |
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Random | Randomly selects an output. |
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Laser Beam Receiver | A placeable receiver that powers when a laser beam hits it. |
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Global Message | Display messages in chat or HUD, both globally or to the activating player. |
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N/A |
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Clock Module | Contains helpful clock IO events. |
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Relay to All Module | Passes any inputs to all items connected to it at once. |
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Movers
Movers are a type of module which are designed to move items (or players) around. Movers that are capable of moving items can move individual items or groups. Movers can also move other Movers.
An official guide to using Movers is provided on the PixelTail Forums.
Icon | Name | Description | Properties | Events | Actions |
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Mover Simple | Moves items from one place to another. | Settings
Timing
Rotation
Offset
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All Movers
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Mover Path | Moves items across a path. | Settings
Timing
Rotation
Offset
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Mover Train | Moves items across like a train with station support. | Settings
Timing
Rotation
Offset
Train
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"All Movers" actions, plus:
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Mover Player Slide | Slide players down a path, slide optional. | Settings
Slide
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Mover Controllable | A mover that can only be controlled and moved by IO inputs. | Timing
Rotation
Offset
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"All Movers" actions, plus:
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Volumes
Volumes are hidden boxes which affect players and objects inside. Volumes become visible while the Condo Inventory is open for players with build permissions. Volumes default to a cubic shape, but most can be changed into cylinders or spheres.
Icon | Name | Description | Properties | Events | Actions |
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Push Volume | Applies force to players within its boundaries. |
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N/A |
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Trigger Volume | Senses players within its boundaries. |
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N/A |
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Damage / Heal Volume | Damages or heals players within its boundaries. |
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N/A |
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Size Volume | Resizes players within its boundaries. |
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N/A |
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Gravity Volume | Affects the gravity of players within its boundaries. |
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N/A |
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Blocking Volume | A volume with customisable collision. |
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N/A |
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Teleport Volume | Teleports any players within its boundaries. |
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Player Movement Volume | Modifies the movement of players within its boundaries. |
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N/A |
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Comment Volume | When looking at this volume, a description will appear. |
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N/A |
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Spawn Point Tag Volume | Sets a spawn point tag on a player which makes them only spawn at spawn points with the same tag. |
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N/A |
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Water Volume | A placeable water volume that allows players to swim inside. |
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N/A |
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Ladder Volume | A placeable ladder volume to allow players to climb on things with. |
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N/A |
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Hit Target Volume | Senses when it receives damage from players. |
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Sky Volume | Customize the sky, including fog, sun, sun tint, horizon/zenith colors, star colors, and time of day settings within this volume or globally. | Main
Fog
Sky
Time Of Day
Advanced
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N/A |
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Post Process Volume | Customize visual effects such as saturation, contrast, chromatic, vignette, grain, bloom, tint, pixelate, etc. within a volume or globally. | Main
FX
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N/A |
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Weapon Strip Volume | Strip all weapons from a player. | N/A | N/A |
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Location Volume | Customizable location volume with various permission settings. | N/A | N/A | ||
Dialogue Volume | A placeable dialogue box with camera offset feature. |
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N/A | |
Player Input Volume | A hidden volume that listens to player inputs when used. |
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Hidden Player Launcher Volume | Launches players at an arch. |
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N/A | |
Sound Volume | Handles playback of sound emitters that are within this volume. |
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N/A |
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Aquarium Volume | Placeable aquarium volume, allowing fish to swim within its boundaries. | N/A | N/A | N/A | |
Camera Volume | Sets player's camera to a connected camera. | N/A |
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Physical Media Shelf Volume | Throw a Physics Media item onto this shelf and it'll be stored. | ||||
Media Player Volume | A placeable media volume that turns on/off connected media player automatically. |
Game Objects
Items designed to help with creating games. Items which are only functional within Game Worlds are not included here, but can be found in the Workshop Map Editor article.
Ball Race and Minigolf items generally only work on Ball Race orbs and golf balls respectively, but can still be used in condos. The Ball Race Level Start and Minigolf Hole Start Pad items can be interacted with to play Ball Race and Minigolf levels without needing to own either milestone item.
Icon | Name | Description | Properties | Events | Actions |
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Custom Spawn Point | Sets the spawn point for the map to this location. If there are multiple, it'll randomly pick from one. |
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Player Events | Listens and outputs player events. | N/A |
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N/A | |
Health Pickup | Replenishes player health, useful for both Condos and SDNL. |
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Ammo Pickup | Refills ammo on all carried weapons, useful for both Condos and SDNL. | N/A |
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Weapon Pickup | A pedestal that allows players to pick up the selected weapon, useful for both Condos and SDNL. |
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Ball Race Level Start | Starting position for one level of a Ball Race course. |
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Ball Race Pop Volume | A volume that will pop any Ball Race orbs that touch it. |
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Ball Race Bumper | A bumper for Ball Race. |
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Ball Race Attractor / Repulsor | An attractor/repulsor magnet for Ball Race. |
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Ball Race Trampoline | A trampoline for Ball Race. |
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Ball Race Spline | A multi-purpose spline platform for Ball Race. Includes tubes and rails as well. |
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Ball Race Tile | A standard Ball Race tile. |
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Ball Race Spikes | A dangerous spike that pops a Ball Race orb. |
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Ball Race Start Podium | A starting podium for Ball Race maps. |
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Ball Race Button | A pressure-based button for Ball Race maps. |
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Minigolf Hole Start Pad | The starting position of a minigolf course. |
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Minigolf Hole | The hole for the minigolf course. |
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Minigolf: Straight Piece | [no description] |
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Minigolf: S Bend Piece | [no description] |
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Minigolf: Curve Path | [no description] |
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Minigolf: Half Pipe Piece | [no description] |
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Minigolf: Inner Corner Piece | [no description] |
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Minigolf: Intersection Piece | [no description] |
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Minigolf: Loop | [no description] |
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Minigolf: Outer Corner Piece | [no description] |
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Minigolf: Ramp | [no description] |
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Minigolf: Side Shift Piece | [no description] |
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Minigolf: Hole Piece | [no description] |
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Minigolf: End Piece | [no description] |
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Minigolf Volume: Friction | Adjusts ball friction. |
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Minigolf Volume: In Bounds | Marks the ball out of bounds only when it is outside the volume. |
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Minigolf Volume: Out Of Bounds | Marks the ball out of bounds when the ball touches this volume. |
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Minigolf Volume: Putt | Overrides putt settings such as allowing putt while moving or no putt allowed. |
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Minigolf Launcher Drum | Launch balls in a direction for Minigolf. |
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Minigolf Launcher Gong | Launch balls in a direction for Minigolf. |
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Minigolf Launcher Geyser | Launch balls in a direction for Minigolf. |
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Minigolf Launcher Pirate Cannon | Launch balls in a direction for Minigolf. |
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Minigolf Launcher Pirate Cannon Entry | The entry volume to load balls into a pirate cannon. Connect a cannon into this. | @Cannon |
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Minigolf Launcher Hidden | Launch balls in a direction for Minigolf. |
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Physics Spawner | Spawns physics items. |
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Minigolf Pipe | A pipe that travels the ball to another place. |
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Boost Volume | Applies a boost to Minigolf or Ball Race balls. |
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Condos | ||
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Condo Maps | Condo • Suite • Smooth Dirt • House • Highrise • Underwater • Art Studio • Theater • Resort • Smooth Autumn • Courtyard Villa • Ice Moon | |
Creation Tools | Condo Inventory • I/O Inventory • Item Properties Menu • Condo I/O • Gizmos • Item Finder • Item Snapping • Advanced Edit Mode • Surfaces | |
Tower Glove | Quick Scaler • Copycat • Stasher • Connection Tool • Targeter • Transformer • Locker | |
Condo/Player Settings | Overview • Day/Night and Weather • Rules • Player Permissions • Snapshots • Canvas Data • Audit Log | |
Placeable Items | Catsack • Canvases • Doors • Strings • Workshop Furniture • Laser Projector • Media Players • Instruments | |
Community/Other | Condo Hub • Co-op Building • Contests • Scoreboard • Item Playground |