Condo IO / Game Objects Inventory

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The Condo Inventory has a Condo IO / Game Objects tab featuring a wide selection of items intended for use with Condo I/O. Items in this tab are provided to all players for free and can be used infinitely.

Misc.

Miscellaneous helpful items.

Icon Name Description Properties
Basic Shape Button.png
Basic Shape Button A simple button available in a selection of basic shapes. This button can be used for Condo IO interactions.
  • Button Shape
  • Base Visibility
  • Press Prompt
Basic Lever.png
Basic Lever A basic lever with a selection of handles. This switch can be used for Condo IO interactions.
  • Button Shape
  • Auto-Reset (on/off)
    • Reset Timer
  • Base Visibility
  • Angle
Light Switch.png
Light Switch A basic light switch for home settings. This switch can be used for Condo IO interactions.
  • Auto-Reset (on/off)
    • Reset Timer
  • Base Visibility
Canvas Button.png
Canvas Button A simple button with a canvas face. This button can be used for Condo IO interactions.
  • Button Shape
  • Base Visibility
  • Press Prompt
Physics Slot.png
Physics Slot A module that grabs physics items and outputs an IO signal.
  • Automatically Eject From Slot
  • Matches Name (text input)
Hidden Button.png
Hidden Button A hidden volume that behaves like a button.
  • Press Prompt
SoundEmitterPack.png
Sound Emitter Emit sounds to fill your Condo with atmosphere.
  • Sound
  • Volume (min/max. 0 - 3)
  • Pitch (min/max. 0.5 - 3)
  • Random Playback Time (min/max. 0 - 120)
  • Range (5 - 10000)
  • Fall Off (0 - 2000)
  • Starts Playing (toggle)
  • Play Once (toggle)
  • 3D (toggle)
  • Infinite Range (toggle)
  • Playlist Mode (toggle)
  • Soften Behind Walls (toggle)
Workshop Sound Emitter.png
Workshop Sound Emitter Emit Workshop sounds to fill your Condo with atmosphere.
  • Sound
  • Volume (min/max. 0 - 3)
  • Pitch (min/max. 0.5 - 3)
  • Random Playback Time (min/max. 0 - 120)
  • Range (5 - 10000)
  • Fall Off (0 - 2000)
  • Starts Playing (toggle)
  • Play Once (toggle)
  • 3D (toggle)
  • Infinite Range (toggle)
  • Playlist Mode (toggle)
  • Soften Behind Walls (toggle)
Health Pickup.png
Health Pickup Replenishes player health, useful for both Condos and SDNL.
  • Health Amount (1-200)
Ammo Pickup.png
Ammo Pickup Refills ammo on all carried weapons, useful for both Condos and SDNL. N/A
Weapon Pickup.png
Weapon Pickup A pedestal that allows players to pick up the selected weapon, useful for both Condos and SDNL.
  • Weapon ('Single' mode only; select from any owned equippable items)
  • SDNL Type (Single, Random, Super, Pistol, Shotgun, Automatic, Ranged, Melee, Special)
Laser Beam.png
Laser Beam A placeable laser beam that can be triggered or deal damage.
  • Set Target
  • Width (0.1 - 30)
  • Damage (Toggle) > Damage Amount (0 - 10000)
  • Stop Laser On Hit (Toggle)
FloatingChat.png
Floating Chat Floating text that appears when within its range.
  • Message
  • Text Color / Background Color
  • Range (30 - 500)
FloatingText.png
Floating Text How does this even work?
  • Text
  • Font
  • Size (-18446744071562067968 - 999)
  • Glow (0 - 12)
  • Spacing (-64 - 64)
HiddenSeat.png
Hidden Seat Placeable hidden seat, allowing you to sit anywhere.
  • Pose

Camera Items

Items that function as cameras and/or affect players' camera view in some way.

Icon Name Description Properties Events Actions
Camera IO.png
Camera IO Camera that overrides the player's view.
  • Field of Vision
  • Aspect Ratio
  • Follow Player
Camera Volume.png
Camera Volume Sets player's camera to a connected camera.
  • @Camera
Camera Hide Module.png
Camera Hide Module Hides connected objects if the camera cannot see the player.
  • @Run

Logic Items

Logic gates and other related modules. To use these, add the logic gate to the persistent '@Logic' connection of the other items you want the logic gate to compare.

Icon Name Description Properties Events Actions
IO AND.png
Logic AND Gate A module that triggers its output once both inputs are activated. Color OnTrue

OnFalse @Logic

N/A
IO OR.png
Logic OR Gate A module that triggers its output once at least one input is activated. Color OnTrue

OnFalse @Logic

N/A
IO XOR.png
Logic XOR Gate A module that will trigger its output when only one input is activated. Color OnTrue

OnFalse @Logic

N/A
IO NOT.png
Logic NOT Gate A module that inverts the signal of the input and outputs it. Color OnTrue

OnFalse @Logic

N/A
Logic Boolean Switch.png
Logic Boolean Switch A module that fires an output when the boolean persistent input changes value. Color OnTrue

OnFalse

N/A
Logic Compare.png
Logic Compare Compares a counter and returns if it is equal and more.
  • Compare (-2147483648.0 <-> 2147483648.0)
  • Comparison (==, >, <, >=, <=)
OnTrue

OnFalse @Logic

  • Copy
  • SetCompare
  • SetComparisonType
  • SetColorColor

Modules

Modules are hidden items which can affect aspects of the Condo or organize I/O connections. Modules become visible while the Condo Inventory is open for players with build permissions.

Icon Name Description Properties Events Actions
Relay Module.png
Relay Module A module with a simple input-output combination, useful for organizing connections.
  • Fire Once (toggle)
  • Color
N/A
  • Fire
  • Reset (for Fire Once toggle)
IO Counter.png
Counter Module A module that counts the amount of inputs it has received.
  • Counter Min (-2147483648 to 2147483648)
  • Counter Max (-2147483648 to 2147483648)
  • Persistent Save (toggle)
  • Show Value Always (toggle)
  • Color
  • OnReachedMax
  • OnReachedMin
  • OnChanged
  • Add (variable)
  • Subtract (variable)
  • Reset
  • Multiply (variable)
  • Divide (variable)
  • Set (variable)
IO Timer.png
Timer Module A module that activates its output after a built-in delay.
  • Duration (0 to 1800 seconds)
  • Looping (toggle)
  • Randomize (toggle)
  • Show Duration Always (toggle)
  • Color
  • OnTimerComplete
  • OnTimerStarted
  • OnTimerPaused
  • OnTimerResumed
  • OnTimerStopped
  • OnTimerChanged
  • Start
  • Pause
  • Resume
  • Stop
  • SetTime (variable)
  • Addtime (variable)
IO Toggle.png
Toggle Module A module that alternates between two outputs upon receiving an input.
  • Color
  • On
  • Off
  • Toggle
  • SetOn
  • SetOff
World Control Module.png
World Control Module A module that affects all players or the Condo itself.
  • Color
N/A
  • KillAllPlayers
Random Item.png
Random Randomly selects an output.
  • Color
  • Max Random Outputs
  • OnResult#
  • OnFired
  • Fire
Laser Beam Receiver.png
Laser Beam Receiver A placeable receiver that powers when a laser beam hits it.
  • Color
  • OnPoweredOn
  • OnPoweredOff
  • N/A
Global Message.png
Global Message Display messages in chat or HUD, both globally or to the activating player.
  • Color
N/A
  • Chat
  • HUD
  • WhisperChat
  • WhisperHUD
Clock Module.png
Clock Module Contains helpful clock IO events.
  • Color
  • OnHourPassed
  • OnMinutePassed
  • OnSecondPassed
  • On12HourPassed
  • N/A
Relay To All Module.png
Relay to All Module Passes any inputs to all items connected to it at once.
  • Color
  • @Run
  • Same actions as the items connected to it

Movers

Movers are a type of module which are designed to move items (or players) around. Movers that are capable of moving items can move individual items or groups. Movers can also move other Movers.

An official guide to using Movers is provided on the PixelTail Forums.

Icon Name Description Properties Events Actions
Mover Simple.png
Mover Simple Moves items from one place to another. Settings
  • Auto Start (on/off)
  • Ease
  • Trigger Events (on/off)

Timing

  • Duration
  • Start Delay
  • Loop Type (No Loop, Back and Forth, Stop Then Loop)

Rotation

  • Rotation Mode
    • Spin
      • Spin Rate, Spin Axis, Auto Start Spin (on/off)
    • Direction
    • Face Towards (select item)

Offset

  • Offset Position
  • Offset Rotation
  • @Move
  • OnStart
  • OnEnd
All Movers
  • Stop
  • Pause
  • Resume
  • Reverse
  • StartSpin
  • StopSpin
  • ReverseSpin
  • PauseSpin
  • ResumeSpin
  • Toggle
  • ItemToLookAt
  • Rotation
Mover Path.png
Mover Path Moves items across a path. Settings
  • Auto Start (on/off)
  • Ease
  • Trigger Events (on/off)

Timing

  • Duration
  • Start Delay
  • Loop Type (No Loop, Back and Forth, Stop Then Loop)

Rotation

  • Rotation Mode
    • Spin
      • Spin Rate, Spin Axis, Auto Start Spin (on/off)
    • Direction
    • Face Towards (select item)
  • Closed Loop (on/off)

Offset

  • Offset Position
  • Offset Rotation
  • @Move
  • OnStart
  • OnEnd
  • SetDuration
  • SetLoopingType
  • Rotation
  • ItemToLookAt
  • SetSpinRate
  • ApproachSpinRate
Mover Train.png
Mover Train Moves items across like a train with station support. Settings
  • Auto Start (on/off)
  • Ease
  • Trigger Events (on/off)

Timing

  • Duration
  • Start Delay
  • Loop Type (No Loop, Back and Forth, Stop Then Loop)

Rotation

  • Rotation Mode
    • Spin
      • Spin Rate, Spin Axis, Auto Start Spin (on/off)
    • Direction
    • Face Towards (select item)

Offset

  • Offset Position
  • Offset Rotation

Train

  • Cart Type
  • Station Wait Time
  • Track Type
  • @Move
  • OnStart
  • OnEnd
"All Movers" actions, plus:
  • SetSpeed
  • GoTo (number of spline point to go to)
  • SetColor (Track, Track 2, Cart)
Mover Player Slide.png
Mover Player Slide Slide players down a path, slide optional. Settings
  • Duration

Slide

  • Show Slide (on/off)
  • Use Pool Tube (on/off)
  • Show Splashes (on/off)
  • @Move
  • OnStart
  • OnEnd
  • Set Duration
  • SetColor
Mover Controllable.png
Mover Controllable A mover that can only be controlled and moved by IO inputs. Timing
  • Travel Rate

Rotation

  • Rotation Mode
    • Spin
      • Spin Rate, Spin Axis, Auto Start Spin (on/off)
    • Direction
    • Face Towards (select item)

Offset

  • Offset Position
  • Offset Rotation
  • @Move
  • OnStart
  • OnEnd
"All Movers" actions, plus:
  • MoveForward
  • AddRotation
  • SetRotation
  • Goto
  • GotoFromHere
  • SetDuration
  • SetRotateTo
  • SetRotateFrom

Volumes

Volumes are hidden boxes which affect players and objects inside. Volumes become visible while the Condo Inventory is open for players with build permissions. Volumes default to a cubic shape, but most can be changed into cylinders or spheres.

Icon Name Description Properties Events Actions
Push Volume.png
Push Volume Applies force to players within its boundaries.
  • Force
  • Angle
  • Up Angle
N/A
  • Activate
  • Deactivate
Trigger Volume.png
Trigger Volume Senses players within its boundaries.
  • Trigger Once (on/off)
  • Players Required To Trigger
N/A
  • Activate
  • Deactivate
Damage Heal Volume.png
Damage / Heal Volume Damages or heals players within its boundaries.
  • Deals Damage (on/off)
  • Damage Amount
  • Heal Amount
  • Rate of Damage/Heal Over Time (slider)
N/A
  • Activate
  • Deactivate
Size Volume.png
Size Volume Resizes players within its boundaries.
  • Player Size (slider)
N/A
  • Activate
  • Deactivate
Gravity Volume.png
Gravity Volume Affects the gravity of players within its boundaries.
  • Player Gravity (slider)
N/A
  • Activate
  • Deactivate
Blocking Volume.png
Blocking Volume A volume with customisable collision.
  • Filters (Players, Physics, Weapon, Camera)
N/A
  • Activate
  • Deactivate
Teleport Volume.png
Teleport Volume Teleports any players within its boundaries.
  • Set Target
  • Ask Permission
  • Set Exit Rotation
  • Filters (Players, Physics)
  • OnTeleport
  • OnTeleportPhysics
  • Activate
  • Deactivate
Player Movement Volume.png
Player Movement Volume Modifies the movement of players within its boundaries.
  • Walk Speed
  • Jump Height
  • Sprint Multiplier
  • Allow Jump/Sprint/Crouch
N/A
  • Activate
  • Deactivate
Comment Volume.png
Comment Volume When looking at this volume, a description will appear.
  • Comment Volume (text input)
N/A
  • Activate
  • Deactivate
Spawn Point Tag Volume.png
Spawn Point Tag Volume Sets a spawn point tag on a player which makes them only spawn at spawn points with the same tag.
  • Spawn Tag (text input)
N/A
  • Activate
  • Deactivate
Water Volume.png
Water Volume A placeable water volume that allows players to swim inside.
  • Water Type (6 options)
  • Water Friction (0.1 - 2.0)
  • Filters (players, physics)
N/A
  • Activate
  • Deactivate
Ladder Volume.png
Ladder Volume A placeable ladder volume to allow players to climb on things with.
  • N/A
N/A
  • Activate
  • Deactivate
Hit Target Volume.png
Hit Target Volume Senses when it receives damage from players.
  • Starting Health (1 - 1000000)
  • Blood Type (4 options)
  • Show Value Always (toggle)
  • Hit FX (toggle)
  • OnDeath
  • OnHurt
  • Activate
  • Deactivate
  • ResetHealth
  • AddHealth
  • TakeHealth
  • SetHealth
Sky Volume.png
Sky Volume Customize the sky, including fog, sun, sun tint, horizon/zenith colors, star colors, and time of day settings within this volume or globally. Main
  • Global (Toggle)

Fog

  • Adjust Fog (toggle)
    • Fog Intensity, Density, Falloff, View Distance (sliders)
    • Fog Color, Fog Distance Color

Sky

  • Override Sky Tint (toggle)
    • Sky Light Tint (Color wheel)
  • Adjust sky colors (toggle)
    • Horizon Color, Zenith Color, Stars Color

Time Of Day

  • Override Time Of Day (toggle)
    • Time Of Day (slider)

Advanced

  • Sun Enabled (toggle)
  • Built Lighting Intensity (slider)
N/A
  • Activate
  • Deactivate
Post Process Volume.png
Post Process Volume Customize visual effects such as saturation, contrast, chromatic, vignette, grain, bloom, tint, pixelate, etc. within a volume or globally. Main
  • Global (Toggle)
  • Tint (Color wheel)
  • Shadows (Color wheel)
  • Intensity (slider)
  • Transition (slider)
  • Saturation (slider)
  • Contrast (slider)
  • Gain (slider)

FX

  • Chromatic Intensity (slider)
  • Bloom Intensity (slider)
  • Grain Intensity (slider)
  • Vignette Intensity (slider)
  • Lens Flare Intensity (slider)
N/A
  • FadeIn
  • FadeOut
Weapon Strip Volume.png
Weapon Strip Volume Strip all weapons from a player. N/A N/A
  • Activate
  • Deactivate
Location Volume.png
Location Volume Customizable location volume with various permission settings.
  • Name
  • Priority (0 - 100)
  • Allow Weapons (toggle)
  • Allow Voice (toggle)
  • Allow Jetpack (toggle)
  • Allow Jump (toggle)
  • Can Hear Voice Chat (toggle)
  • Allow Flashlight (toggle)
  • Allow Particles (toggle)
  • Allow Pets (toggle)
  • Allow Emotes (toggle)
  • Force PVP Mode (toggle)
  • Show Name Tags (toggle)
N/A N/A
Dialogue Volume.png
Dialogue Volume A placeable dialogue box with camera offset feature.
  • Dialogue (On Enter, Talk, and Leave)
  • Name
  • Avatar (image URL)
  • Camera Offset
  • Prompt
  • OnTalkedTo
N/A
Player Input Volume.png
Player Input Volume A hidden volume that listens to player inputs when used.
  • Prompt Message
  • Enable Camera
    • Camera Position / Rotation
  • OnEntered / OnLeave
  • OnForwards(End)
  • OnBackwards(End)
  • OnLeft(End)
  • OnRight(End)
  • OnJump/Sprint/Walk/Flashlight/Reload/Inventory/Context
  • OnWeapon(1-8)
  • SetPrompt
Hidden Player Launcher Volume.png
Hidden Player Launcher Volume Launches players at an arch.
  • Launch Speed (500 - 100000)
  • Show Trajectory (toggle)
  • Set Position / Adjust Position
  • Lock Player Movement On Launch (toggle)
  • No Sound (toggle)
  • OnPlayerLaunched
  • OnPhysicsLaunched
N/A
Sound Volume.png
Sound Volume Handles playback of sound emitters that are within this volume.
  • Fade Sounds (toggle)
  • Fade Duration (0.01 - 10)
  • Mute Outside Sounds (toggle)
  • Priority (1 - 10)
N/A
  • Activate
  • Deactivate
AquariumVolume.png
Aquarium Volume Placeable aquarium volume, allowing fish to swim within its boundaries. N/A N/A N/A
Camera Volume.png
Camera Volume Sets player's camera to a connected camera. N/A
  • @Camera
Physical Media Shelf Volume.png
Physical Media Shelf Volume Throw a Physics Media item onto this shelf and it'll be stored.
Media Player Volume.png
Media Player Volume A placeable media volume that turns on/off connected media player automatically.

Game Objects

Items designed to help with creating games. Items which are only functional within Game Worlds are not included here, but can be found in the Workshop Map Editor article.

Ball Race and Minigolf items generally only work on Ball Race orbs and golf balls respectively, but can still be used in condos. The Ball Race Level Start and Minigolf Hole Start Pad items can be interacted with to play Ball Race and Minigolf levels without needing to own either milestone item.

Icon Name Description Properties Events Actions
Custom Spawn Point.png
Custom Spawn Point Sets the spawn point for the map to this location. If there are multiple, it'll randomly pick from one.
  • Spawn Tag (Text Input - Use with Spawn Point Tag Volume)
  • Checkpoint Mode (Toggle)
  • Team (5 options - currently only used for workshop maps)
  • OnPlayerSpawned
  • Activate
  • Deactivate
Player Events.png
Player Events Listens and outputs player events. N/A
  • OnPlayerJoined
  • OnPlayerLeft
  • OnPlayerSpawned
  • OnPlayerKilled
N/A
Health Pickup.png
Health Pickup Replenishes player health, useful for both Condos and SDNL.
  • Health Amount (1-200)
  • OnPickedUp
  • OnRespawned
  • Hide
  • Unhide
Ammo Pickup.png
Ammo Pickup Refills ammo on all carried weapons, useful for both Condos and SDNL. N/A
  • OnPickedUp
  • OnRespawned
  • Hide
  • Unhide
Weapon Pickup.png
Weapon Pickup A pedestal that allows players to pick up the selected weapon, useful for both Condos and SDNL.
  • Weapon ('Single' mode only; select from any owned equippable items)
  • SDNL Type (Single, Random, Super, Pistol, Shotgun, Automatic, Ranged, Melee, Special)
  • OnPickedUp
  • OnRespawned
  • Hide
  • Unhide
Ball Race Spawn.png
Ball Race Level Start Starting position for one level of a Ball Race course.
  • Hide
  • Unhide
Ball Race Pop Volume.png
Ball Race Pop Volume A volume that will pop any Ball Race orbs that touch it.
  • Hide
  • Unhide
Ball Race Bumper Item.png
Ball Race Bumper A bumper for Ball Race.
  • Hide
  • Unhide
Ball Race Attractor Repulsor Item.png
Ball Race Attractor / Repulsor An attractor/repulsor magnet for Ball Race.
  • Hide
  • Unhide
Ball Race Trampoline Item.png
Ball Race Trampoline A trampoline for Ball Race.
  • Hide
  • Unhide
Ball Race Spline.png
Ball Race Spline A multi-purpose spline platform for Ball Race. Includes tubes and rails as well.
  • Hide
  • Unhide
Ball Race Tile Item.png
Ball Race Tile A standard Ball Race tile.
  • Hide
  • Unhide
Ball Race Spikes.png
Ball Race Spikes A dangerous spike that pops a Ball Race orb.
  • Hide
  • Unhide
Ball Race Start Podium.png
Ball Race Start Podium A starting podium for Ball Race maps.
  • Hide
  • Unhide
Ball Race Button.png
Ball Race Button A pressure-based button for Ball Race maps.
  • Hide
  • Unhide
Minigolf Start Pad Item.png
Minigolf Hole Start Pad The starting position of a minigolf course.
  • Hole Name (does nothing in Condos)
  • Par (1-8) (does nothing in Condos)
  • OnStart
  • Hide
  • Unhide
Minigolf Hole Item.png
Minigolf Hole The hole for the minigolf course.
  • Hole Number (1-18)
  • Glow (Toggle)
  • OnPocket
  • OnHIO
  • Hide
  • Unhide
Minigolf Straight Piece.png
Minigolf: Straight Piece [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf S Bend Piece.png
Minigolf: S Bend Piece [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf Curve Path.png
Minigolf: Curve Path [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf Half Pipe Piece.png
Minigolf: Half Pipe Piece [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf Inner Corner Piece.png
Minigolf: Inner Corner Piece [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf Intersection Piece.png
Minigolf: Intersection Piece [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf Loop.png
Minigolf: Loop [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf Outer Corner Piece.png
Minigolf: Outer Corner Piece [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf Ramp.png
Minigolf: Ramp [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf Side Shift Piece.png
Minigolf: Side Shift Piece [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf Flat Hole Piece.png
Minigolf: Hole Piece [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf End Piece.png
Minigolf: End Piece [no description]
  • Grass/Wall Material
  • Base Material (Canvas)
  • Flat Base (Toggle)
  • Base Height
  • Various size/shape settings
  • Hide
  • Unhide
Minigolf Friction Volume.png
Minigolf Volume: Friction Adjusts ball friction.
  • Friction (0 - 100)
  • Activate/Deactivate
  • Hide
  • Unhide
Minigolf In Bounds Volume.png
Minigolf Volume: In Bounds Marks the ball out of bounds only when it is outside the volume.
  • Mark Out of Bounds When Entering (Toggle)
  • Activate/Deactivate
  • Hide
  • Unhide
Minigolf Out Of Bounds Volume.png
Minigolf Volume: Out Of Bounds Marks the ball out of bounds when the ball touches this volume.
  • Water Hazard (Toggle)
  • Activate/Deactivate
  • Hide
  • Unhide
Minigolf Putt Volume.png
Minigolf Volume: Putt Overrides putt settings such as allowing putt while moving or no putt allowed.
  • No Putting Allowed (Toggle)
  • Don't Save Position (Toggle)
  • Don't Stop Motion (Toggle)
  • Can Putt While Moving (Toggle)
  • Activate/Deactivate
  • Hide
  • Unhide
Minigolf Launcher Drum.png
Minigolf Launcher Drum Launch balls in a direction for Minigolf.
  • Launch Force
  • Display Trajectory (Toggle)
  • Alternate Trajectory (angled lower)
  • Hide
  • Unhide
Minigolf Launcher Gong.png
Minigolf Launcher Gong Launch balls in a direction for Minigolf.
  • Launch Force
  • Display Trajectory (Toggle)
  • Alternate Trajectory (angled lower)
  • Hide
  • Unhide
Minigolf Launcher Geyser.png
Minigolf Launcher Geyser Launch balls in a direction for Minigolf.
  • Launch Force
  • Display Trajectory (Toggle)
  • Alternate Trajectory (angled lower)
  • Hide
  • Unhide
Minigolf Launcher Pirate Cannon.png
Minigolf Launcher Pirate Cannon Launch balls in a direction for Minigolf.
  • Launch Force
  • Display Trajectory (Toggle)
  • Alternate Trajectory (angled lower)
  • Hide
  • Unhide
Minigolf Launcher Pirate Cannon Entry.png
Minigolf Launcher Pirate Cannon Entry The entry volume to load balls into a pirate cannon. Connect a cannon into this. @Cannon
  • Hide
  • Unhide
Minigolf Launcher Hidden.png
Minigolf Launcher Hidden Launch balls in a direction for Minigolf.
  • Hide
  • Unhide
Physics Spawner.png
Physics Spawner Spawns physics items.
  • Item (can choose from all owned Physics items)
  • Rotation / Position
  • Force
  • Max spawns / Spawn Interval
  • Lifespan
  • Activate/Deactivate
  • Destroy
  • Hide
  • Unhide
Minigolf Pipe.png
Minigolf Pipe A pipe that travels the ball to another place.
  • Material
  • Duration
  • Hide
  • Unhide
Boost Volume.png
Boost Volume Applies a boost to Minigolf or Ball Race balls.
  • Do Effects (Toggle) (does nothing in Condos)
  • Activate/Deactivate
  • Hide
  • Unhide
Condos
Condo Maps CondoSuiteSmooth DirtHouseHighriseUnderwaterArt StudioTheaterResortSmooth AutumnCourtyard VillaIce Moon
Creation Tools Condo InventoryI/O InventoryItem Properties MenuCondo I/OGizmosItem FinderItem SnappingAdvanced Edit ModeSurfaces
Tower Glove Quick ScalerCopycatStasherConnection ToolTargeterTransformerLocker
Condo/Player Settings OverviewDay/Night and WeatherRulesPlayer PermissionsSnapshotsCanvas DataAudit Log
Placeable Items CatsackCanvasesDoorsStringsWorkshop FurnitureLaser ProjectorMedia PlayersInstruments
Community/Other Condo HubCo-op BuildingContestsScoreboardItem Playground