Slaughterday Night Live

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Slaughterday Night Live (SDNL) is an Arena FPS Game World with a strong focus on fast-paced movement and a wide selection of weapons and game types. SDNL is currently in Beta; feedback and bug reports can be sent to the developers on the Tower Unite forums.

Gameplay

Movement

In Slaughterday Night Live, players can double jump, air strafe, and slide. Double jumps grant a small forward boost, making it faster than walking. Double jump height can be controlled; it is highest when performed immediately after the initial jump, and lowest when performed after beginning to fall down. Sliding is the same speed as normal movement, but can maintain momentum if performed immediately when landing. Momentum can also be maintained by bunny hopping (repeatedly strafing and jumping immediately when landing).

Aside from double jumping and sliding, some weapons also provide movement options. The Katana's alt fire causes players to lunge themselves forward at high speeds, the Minigun can propel players backward and upward, and 5 weapons can be used to blast jump: the Telepuncher, Super Shotty, Decimator, Cannon, and RPG.

Weapons

Slaughterday Night Live features an arsenal of 34 ranged and melee weapons. Each weapon has unique stats, and often features a unique alternate fire. Each player is given a random set of weapons each time they respawn in most game types. In Arena and Capture the Flag, weapon pickups are added to the maps.

Arcade, Arena, Team Deathmatch, Team Oddball and Capture the Flag feature rare Super Weapon pickups. Super Weapons are especially powerful weapons that have low ammo but can deal massive damage.

Health and Pickups

Players in Slaughterday Night Live start with 100 health. Armor pickups grant overheal (up to 2x your starting HP) which never decays.

Slaughterday Night Live's maps are populated with 5 types of pickups: Health, Armor, Ammo, Weapon, and Super Weapon. Expand the table below to view extra information on each.

SDNL Pickup Types
Image Name Description Game Types Cooldown Between Respawns
A holographic, green plus floating above a gold pedestal
Health Heals 25 HP when collected in all official maps.

Individual pickups in workshop maps can heal from 1-200 HP if the map creator edited how much it heals.

All 20 seconds
A holographic, purple shield floating above a gold pedestal
Armor Heals 15 HP when collected. If the player collecting the pickup is less than 15 HP away from max health (or already has Armor), the extra healing is granted as Armor which acts identically to normal health. Players can have up to double their starting health as Armor.

Individual pickups in workshop maps can heal from 1-200 HP if the map creator edited how much it heals.

All 20 seconds
A holographic, light orange box of explosives floating above a gold pedestal
Ammo Replenishes ammo for all weapons when picked up. If the player collecting the pickup is already at the starting amount of ammo for a given weapon, it adds an extra clip's worth of ammo for that weapon. All 5 seconds
A holographic, blue Bullpup floating above a gold pedestal
Weapon Each weapon pickup is assigned a specific weapon type and spawns a random weapon from that type each time it respawns. Arena, Capture the Flag 5 seconds
A holographic, blue Instant Soul Camera floating above a gold pedestal with rainbow lights
Super Weapon Spawns any weapon from the Super Weapon pool and has a long cooldown before spawning another. Arcade, Arena, Team Deathmatch, Team Oddball, Capture the Flag 40 seconds

Game Types

Slaughterday Night Live has 13 Game Types, alternate gamemodes that significantly alter its gameplay loop. Some Game Types are free-for-all, while others split players into two teams. Team-based modes swap teams on the second round.

Slaughterday Night Live's default game type. Players spawn with at least 2 pistols, 1 shotgun, 1 machine gun, 1 ranged weapon, and 1 melee weapon (sometimes more; plus a Stealth Box and a 50% chance for a Plushy Grenade), and must fight until time runs out. The player with the most kills at the end of the round wins.

A 2-team variant of Arcade mode. The team with the most kills by the end of the round wins.

Players spawn with a pistol and a Grav Glove, and must pick up other weapons from pedestals placed around the map. The first player to reach 30 kills wins.

Every player starts with a Bert pistol, and each kill swaps the killer's weapon through a set list of 30 weapons. The first player to cycle through every weapon in the list (31 kills) wins.

A team-based variant of Gun Game. Each kill increments the killer's weapon through a set list; the first player to get a kill with the final weapon wins the game for their team.

A two-team mode where each team has a flag on opposite ends of the map and is tasked with capturing the enemy's flag by taking it and delivering it to their flag's base. The flags can be picked up and carried on players' backs, or they can be picked up and thrown with the Grav Glove. If a player carrying a flag dies, the flag is dropped; the enemy team can pick it back up, but the team who owns the flag can touch it to reset it to its base. The positions of the flags are marked at all times. The first team to capture the enemy flag 10 times wins. In Capture the Flag, players spawn with a pistol and shotgun and weapon pickups are enabled, similarly to Arena mode.

A two-team mode where a skull (the Oddball) spawns in a central part of the map and the teams compete to hold it for a total of 2 minutes. The player holding the Oddball contributes 1 score for their team every second and cannot use any of their weapons; however, the oddball itself is a melee weapon that deals 28 damage per hit. If the player holding the Oddball is killed, the Oddball is dropped and their team stops earning points; if the Oddball falls into a pit, it will be reset to its default spawn point. The first team to reach 120 score (2 minutes held) wins the round. Team Oddball uses the same loadouts as Arcade mode.

An asymmetric team deathmatch mode in which one team plays as human Hunters and the other plays as Raptors. The first team to get 30 kills wins. The Hunters spawn with a random set of at least 4 weapons from a pool unique to Dino Battle:
  • Slot 1: Hatchet
  • Slot 2: Magnum
  • Slot 3: Assault Shotgun
  • Slot 4: Tommy Gun, Bullpup
  • Slot 6: Crossbow
Raptors start with 250 HP and have faster walk speed, but they cannot collect pickups and only have 1 attack, a melee lunge that rapidly deals damage to Hunters that it hits. The lunge can be combined with a jump for a massive speed boost.

A melee-only game type where all players are given the same melee weapon to fight each other with. Every 3 times someone is killed, weapons are swapped. The first player to reach 15 kills wins the round.

Every player starts with the Decimator weapon (no other weapons are obtainable), and max health is reduced to 1. The first player to reach 30 kills wins the round.

Every player starts with the Sniper weapon (no other weapons are obtainable) and gravity is massively reduced. The first player to reach 30 kills wins the round.

Every player starts with the Grav Glove weapon (no other weapons are obtainable). The first player to reach 10 kills wins the round.

A team-based mode with no respawns. The first team to kill all players in the opposing team wins.

Maps

Currently Playable

Maps that are currently released and playable.

Upcoming

Maps planned to release in future updates. Besides the maps listed below, there are two maps that have not been formally announced, but have stats on Steam: Office Hours and Laser Tag Arena.[1]

Gallery

Tips & Trivia

Tips

  • You can hold down K to force a respawn, helpful in cases of getting stuck or falling out of the map.
    • If an enemy player hits you as you are doing this, they will get credit for the kill even if they didn't land the killing blow.
  • Workshop player models can be disabled specifically in SDNL in Tower Unite's Content settings.

Trivia

  • Slaughterday Night Live (previously named PVP Battle) is the seventh and final Game World originating from GMod Tower to be added to Tower Unite.
  • The background of Slaughterday Night Live's Indiegogo gameplay summary image is a traced image of an area from GMod Tower's Construction map. As of November 2023, it has not been confirmed to be returning to Tower Unite.
  • Slaughterday Night Live is the first Game World to receive Game Types and the first one to receive them on launch.
  • MacDGuy, one of Tower Unite's developers, has described SDNL's movement as "fast, and fluid, and air."
  • Slaughterday Night Live's name is a reference to the show Saturday Night Live.
Slaughterday Night Live
SDNLlogo2021.png
Upgrades TBA
Features Weapons
Maps FrostbiteMeadowsHinderanceDecommissionContainer Ship
Maps (upcoming) LookoutSkyline
Collection Book AchievementsStatsLeaderboards
Game Worlds
General Features Game World PortsUpgradesWorkshop Map Editor
Game Worlds Ball RaceMinigolfVirusLittle CrusadersZombie MassacreAccelerateSlaughterday Night Live
Upcoming Game Worlds Horror HillPlanet Panic! • TBA Game World
  1. https://steamdb.info/app/394690/stats/ The stats for Office Hours and Laser Tag Arena are listed at the very bottom of this page.