Weapons (Slaughterday Night Live)

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Slaughterday Night Live features an arsenal of 34 weapons, most unique to SDNL and some taken from other games in Tower Unite. Weapons are separated into main 4 groups: normal, melee, special, and super.

Every weapon deals double damage on headshots (indicated by a yellow 'CRIT!' by the damage number). If a player is killed with a headshot, a red 'HACKER' text pop-up will appear on the killer's screen. Some weapons share ammo pools, meaning certain weapons can start with more reserved ammo than listed here if a weapon using the same ammo was acquired in the same life.

Melee

Close-range weapons and tools that often have unique secondary attacks.

Image Name Description Slot / Type Primary Damage Alt Fire Damage
Katana in-game.PNG
Katana Alt fire lunges you forward at high speed. 1 - Melee 20 0
SDNL Shield model.png
Sword and Shield Alt fire holds up a shield that has 100HP and blocks damage from the front. 1 - Melee 80 0
SDNL Laser Saber model.png
Laser Saber Alt-fire tosses the saber forward, causing it to spin in place and deal rapid damage to enemies that run into it before returning. 1 - Melee 20 25 per hit
Chainsaw in-game.PNG
Chainsaw Holding fire rapidly damages players in range. Alt-fire throws the chainsaw, causing it to explode on impact. Chainsawing the ground propels you forward. 1 - Melee 20 per hit 100 (Direct hit)
Toy Hammer.PNG
Toy Hammer Crouching and clicking while at full health fires a laser.

In Gun Game, the laser is disabled, and the Toy Hammer acts as a fallback weapon and the final weapon required to win.

1 - Melee 30 50
Telepuncher in-game.png
Telepuncher A telescoping punching glove. Can be used to bounce jump by punching the ground. 1 - Melee 60 N/A
Hatchet icon file.PNG
Hatchet Alt-fire tosses the hatchet. It has to be retrieved manually. 1 - Melee 28 100

Normal

Pistols, shotguns, and rifles.

Image Name Information Slot / Type Damage Clip Size Reserved Ammo
Magnum Scope in-game.PNG
Magnum Also called the Raging Bull[1]. Right click looks down the scope. 2 - Pistol 75 6 24
Phazer Zapper in-game.PNG
Phaser Zapper Has a long delay between shots. Players killed by it are turned into pixels. 2 - Pistol 75 3 3
SDNL Pirate Gun in-game.PNG
Pirate Gun Has short delay between shots, but significant recoil. 2 - Pistol 75 4 4
Bert model.PNG
Bert An automatic pistol that rapidly fires darts with low recoil. 2 - Pistol 20 6 22
Magnum Laser in-game.PNG
Magnum Laser An automatic pistol that rapidly fires lasers with high recoil.

Alt fire locks onto enemies that the player selects by looking at them, then shoots homing projectiles at each enemy selected until the clip is emptied.

2 - Pistol 20 (Primary)

15 (Alt Fire)

4 16
SDNL Double Barrel in-game.PNG
Double Barrel Shotgun Shoots 7 pellets per shot with tight spread. Alt fire fires both barrels at once, at the cost of less accuracy and slightly less damage. Can often instakill players at close range. 3 - Shotgun 20 per pellet (Primary)

18 per pellet (Alt)

2 24
Super Shotty model 2.jpg
Super Shotty Shoots 5 pellets per shot with low-medium spread. Can be used to blast jump if there's a surface nearby. 3 - Shotgun 12 per pellet 6 20
Assault Shotgun in-game.png
Assault Shotgun Shoots 4 pellets per shot with medium spread. Alt-fire ejects a shell. The last shot in the clip always deals double damage. 3 - Shotgun 24 per pellet 12 12
SDNL Tommy Gun model.PNG
Tommy Gun Has medium spread and recoil. Right click looks down sights. 4 - Rifle 13 60 120
Bug Blaster in-game.PNG
Bug Blaster Has high spread and medium recoil. Has an attached radar that shows the positions of nearby players. Alt fire lobs a grenade. 4 - Rifle 10 (primary)

25 (alt)

25 (primary)

3 (alt)

75
Laser Rifle icon file.PNG
Laser Rifle Has high spread and low recoil. Right click looks down sights. 4 - Rifle 15 50 100
Bullpup icon file.PNG
Bullpup Has low spread and low recoil. Right click looks down sights. 4 - Rifle 10 25 75
SDNL Dual Uzis in-game.png
Dual Uzis Left click fires the left gun, right click fires the right gun. Both mouse buttons can be held down to fire both at once. 4 - Pistol 8 125 0

Special

More exotic guns than the normal variety, and other non-gun weaponry. One of these (plus the Stealth Box and a 50% chance for the Plush Grenade) is granted on spawn in Arcade mode, and they can be obtained from a pickup in Arena mode on Hinderance.

Image Name Information Slot / Type Damage Clip Size Reserved Ammo
Crossbow in-game.png
Crossbow Bolts travel in an arc and can bounce off floors. Bolts stick into enemies they hit, which adds a trail as they move until the bolt despawns. 6 - Special 90 (Direct hit)

100 (Bounce hit)

5 15
M1 Garand in-game.PNG
Springfield M1 Garand Right click looks down sights. Makes a loud ping once the clip is emptied, but not when reloading. 6 - Special 45 8 16
Sniper in-game.PNG
Sniper Right click looks down the scope. Vaporizes enemies killed by it. 6 - Special 80 10 0
Plush Grenade in-game.PNG
Plush Grenade Does not roll on the ground after being thrown, instead slightly bouncing before landing. Explodes and releases a cluster of mini-grenades 1.5 seconds after being thrown.

Has a 50% chance to appear in the loadout each spawn in Arcade mode.[2] Can also be collected from 'Special' weapon pickups in maps that have them.

1 - Special 100 (Direct hit) 1 0
Grav Glove in-game.PNG
Grav Glove Alt fire can grab physics props, projectiles launched by weapons, Flags, and the Oddball, then throw them back with primary fire; damage depends on the velocity of the prop when it hits the player. While not holding an item, primary fire shoots a short-range laser beam that deals 5 damage. 6 - Special 5 (Laser)

100 (map props - direct hit)

Infinite N/A
Stealth Box in-game.PNG
Stealth Box Not actually a weapon; cannot deal damage. Crouching with this equipped makes you become invisible and switches to a third person perspective. Only available in Arcade mode. 7 - Special 0 0 0

Super

Rare, powerful weapons, often capable of insta-killing players. These can be obtained from special pickups in Arcade, Arena, CTF, and Team Oddball.

Image Name Information Slot / Type Damage Clip Size Reserved Ammo
RPG in-game.PNG
RPG Can be used to rocket jump, but inflicts self-damage; damage can be evaded by double jumping beforehand. 6 - Super 100 (Direct hit) 5 0
The Minigun's barrel
Minigun Rapidly fires bullets; the barrel does not need to be wound up first. It can be used to fly by shooting downward. 6 - Super 20 100 0
Grenade Launcher icon file.PNG
Grenade Launcher Grenades explode into a cluster of mini-explosions. Alt fire launches sticky grenades which explode a few seconds after impact. 6 - Super 100 (Direct hit) 6 0
SDNL Flamethrower in-game.PNG
Flamethrower Short range weapon that deals minor damage and sets enemies on fire (may also deal 15 lingering damage). Alt-fire lobs a fireball at the cost of 50 ammo. 6 - Super 7 (Primary)

75 (Alt)

200 0
Cannon model.png
Cannon Short range weapon that launches a giant cannonball in an arc. Cannonballs explode on impact.

It can be used to blast jump, but will inflict self-damage if used to do so; damage can be evaded by double jumping beforehand.

6 - Super 100 (Direct hit) 6 0
Decimator model.png
Decimator A powerful laser rifle that instantly kills anyone directly hit by it. It can be used to blast jump. 6 - Super 200 10 0
SDNL Egon Cannon in-game.PNG
Egon Cannon A rare minigun-like laser cannon from Zombie Massacre with limited range. 6 - Super 18 100 0
Instant Soul Camera in-game.PNG
Soul Camera Snapping a photo acts like a shotgun, shooting 7 pellets with low spread. Any players hit by any of the pellets are instantly killed and relieved of their flesh. 6 - Super 200 5 0
Bowling Ball Return model.png
Bowling Shotgun Launches a bowling ball forward at high speed which explodes after a few seconds. Players are damaged by both the ball itself and the pin explosion; damage dealt by the ball seems to depend on its velocity. 6 - Super 100 (Direct hit) 10 0

Trivia

  • The ghostly Kalleira that appears from the Plush Grenade explosions is Kalarry, a custom emoji in the Tower Unite Discord server.
  • The smartphone/scope attached to the Sniper weapon has a classic DOOM-inspired HUD on its display.
  • The Cannon is the only weapon held at the bottom center of the screen, rather than at the bottom right.
  • The Laser Saber comes in various colors, selected at random when obtained.
  • Over the course of SDNL's development, a few weapons were listed on the roadmap, but were later removed.[3] Other weapons had models created for them, but were never added into the game.
    • Melee: Barbed Wire Baseball Bat, Pen
    • Normal/Special: 9MM Pistol, Akimbo, Firework Launcher
    • Super: The Shield, Game Console, Tower Glove
    • Unknown: Tanegashima, Deletion Bomb, Inter-dimensional Portal, XM8
  • In pre-release versions of SDNL, the Cannon's projectiles used to bounce off walls before exploding, similar to the Bowling Shotgun. This behavior was removed since it was difficult to hit players with.[4]
  • The Assault Shotgun was originally going to have a silencer attached, but this was scrapped during SDNL's development.
Slaughterday Night Live
SDNLlogo2021.png
Upgrades TBA
Features Weapons
Maps FrostbiteMeadowsHinderanceDecommissionContainer Ship
Maps (upcoming) LookoutSkyline
Collection Book AchievementsStatsLeaderboards
Game Worlds
General Features Game World PortsUpgradesWorkshop Map Editor
Game Worlds Ball RaceMinigolfVirusLittle CrusadersZombie MassacreAccelerateSlaughterday Night Live
Upcoming Game Worlds Horror HillPlanet Panic! • TBA Game World
  1. https://forums.pixeltailgames.com/t/weekly-dev-log-for-february-7th-2022/44529#sdnl-weapons-5
  2. https://forums.pixeltailgames.com/t/smaller-loadout-size/48364/5
  3. https://forums.pixeltailgames.com/t/slaughterday-night-live-sdnl/21612 Weapons that were eventually removed from the roadmap can still be seen in this forum post's edit history (top-right pencil icon)
  4. https://discord.com/channels/93925271886897152/868643125046956032/1143375660618891264 "we found from play testing the bouncing around was cool but really hard to hit players" - macdguy