Weapons (Slaughterday Night Live)
Slaughterday Night Live features an arsenal of 34 weapons, most unique to SDNL and some taken from other games in Tower Unite. Weapons are separated into main 4 groups: normal, melee, special, and super.
Every weapon deals double damage on headshots (indicated by a yellow 'CRIT!' by the damage number). If a player is killed with a headshot, a red 'HACKER' text pop-up will appear on the killer's screen. Some weapons share ammo pools, meaning certain weapons can start with more reserved ammo than listed here if a weapon using the same ammo was acquired in the same life.
Melee
Close-range weapons and tools that often have unique secondary attacks.
Image | Name | Description | Slot / Type | Primary Damage | Alt Fire Damage |
---|---|---|---|---|---|
Katana | Alt fire lunges you forward at high speed. | 1 - Melee | 20 | 0 | |
Sword and Shield | Alt fire holds up a shield that has 100HP and blocks damage from the front. | 1 - Melee | 80 | 0 | |
Laser Saber | Alt-fire tosses the saber forward, causing it to spin in place and deal rapid damage to enemies that run into it before returning. | 1 - Melee | 20 | 25 per hit | |
Chainsaw | Holding fire rapidly damages players in range. Alt-fire throws the chainsaw, causing it to explode on impact. Chainsawing the ground propels you forward. | 1 - Melee | 20 per hit | 100 (Direct hit) | |
Toy Hammer | Crouching and clicking while at full health fires a laser.
In Gun Game, the laser is disabled, and the Toy Hammer acts as a fallback weapon and the final weapon required to win. |
1 - Melee | 30 | 50 | |
Telepuncher | A telescoping punching glove. Can be used to bounce jump by punching the ground. | 1 - Melee | 60 | N/A | |
Hatchet | Alt-fire tosses the hatchet. It has to be retrieved manually. | 1 - Melee | 28 | 100 |
Normal
Pistols, shotguns, and rifles.
Image | Name | Information | Slot / Type | Damage | Clip Size | Reserved Ammo |
---|---|---|---|---|---|---|
Magnum | Also called the Raging Bull[1]. Right click looks down the scope. | 2 - Pistol | 75 | 6 | 24 | |
Phaser Zapper | Has a long delay between shots. Players killed by it are turned into pixels. | 2 - Pistol | 75 | 3 | 3 | |
Pirate Gun | Has short delay between shots, but significant recoil. | 2 - Pistol | 75 | 4 | 4 | |
Bert | An automatic pistol that rapidly fires darts with low recoil. | 2 - Pistol | 20 | 6 | 22 | |
Magnum Laser | An automatic pistol that rapidly fires lasers with high recoil.
Alt fire locks onto enemies that the player selects by looking at them, then shoots homing projectiles at each enemy selected until the clip is emptied. |
2 - Pistol | 20 (Primary)
15 (Alt Fire) |
4 | 16 | |
Double Barrel Shotgun | Shoots 7 pellets per shot with tight spread. Alt fire fires both barrels at once, at the cost of less accuracy and slightly less damage. Can often instakill players at close range. | 3 - Shotgun | 20 per pellet (Primary)
18 per pellet (Alt) |
2 | 24 | |
Super Shotty | Shoots 5 pellets per shot with low-medium spread. Can be used to blast jump if there's a surface nearby. | 3 - Shotgun | 12 per pellet | 6 | 20 | |
Assault Shotgun | Shoots 4 pellets per shot with medium spread. Alt-fire ejects a shell. The last shot in the clip always deals double damage. | 3 - Shotgun | 24 per pellet | 12 | 12 | |
Tommy Gun | Has medium spread and recoil. Right click looks down sights. | 4 - Rifle | 13 | 60 | 120 | |
Bug Blaster | Has high spread and medium recoil. Has an attached radar that shows the positions of nearby players. Alt fire lobs a grenade. | 4 - Rifle | 10 (primary)
25 (alt) |
25 (primary)
3 (alt) |
75 | |
Laser Rifle | Has high spread and low recoil. Right click looks down sights. | 4 - Rifle | 15 | 50 | 100 | |
Bullpup | Has low spread and low recoil. Right click looks down sights. | 4 - Rifle | 10 | 25 | 75 | |
Dual Uzis | Left click fires the left gun, right click fires the right gun. Both mouse buttons can be held down to fire both at once. | 4 - Pistol | 8 | 125 | 0 |
Special
More exotic guns than the normal variety, and other non-gun weaponry. One of these (plus the Stealth Box and a 50% chance for the Plush Grenade) is granted on spawn in Arcade mode, and they can be obtained from a pickup in Arena mode on Hinderance.
Image | Name | Information | Slot / Type | Damage | Clip Size | Reserved Ammo |
---|---|---|---|---|---|---|
Crossbow | Bolts travel in an arc and can bounce off floors. Bolts stick into enemies they hit, which adds a trail as they move until the bolt despawns. | 6 - Special | 90 (Direct hit)
100 (Bounce hit) |
5 | 15 | |
Springfield M1 Garand | Right click looks down sights. Makes a loud ping once the clip is emptied, but not when reloading. | 6 - Special | 45 | 8 | 16 | |
Sniper | Right click looks down the scope. Vaporizes enemies killed by it. | 6 - Special | 80 | 10 | 0 | |
Plush Grenade | Does not roll on the ground after being thrown, instead slightly bouncing before landing. Explodes and releases a cluster of mini-grenades 1.5 seconds after being thrown.
Has a 50% chance to appear in the loadout each spawn in Arcade mode.[2] Can also be collected from 'Special' weapon pickups in maps that have them. |
1 - Special | 100 (Direct hit) | 1 | 0 | |
Grav Glove | Alt fire can grab physics props, projectiles launched by weapons, Flags, and the Oddball, then throw them back with primary fire; damage depends on the velocity of the prop when it hits the player. While not holding an item, primary fire shoots a short-range laser beam that deals 5 damage. | 6 - Special | 5 (Laser)
100 (map props - direct hit) |
Infinite | N/A | |
Stealth Box | Not actually a weapon; cannot deal damage. Crouching with this equipped makes you become invisible and switches to a third person perspective. Only available in Arcade mode. | 7 - Special | 0 | 0 | 0 |
Super
Rare, powerful weapons, often capable of insta-killing players. These can be obtained from special pickups in Arcade, Arena, CTF, and Team Oddball.
Image | Name | Information | Slot / Type | Damage | Clip Size | Reserved Ammo |
---|---|---|---|---|---|---|
RPG | Can be used to rocket jump, but inflicts self-damage; damage can be evaded by double jumping beforehand. | 6 - Super | 100 (Direct hit) | 5 | 0 | |
Minigun | Rapidly fires bullets; the barrel does not need to be wound up first. It can be used to fly by shooting downward. | 6 - Super | 20 | 100 | 0 | |
Grenade Launcher | Grenades explode into a cluster of mini-explosions. Alt fire launches sticky grenades which explode a few seconds after impact. | 6 - Super | 100 (Direct hit) | 6 | 0 | |
Flamethrower | Short range weapon that deals minor damage and sets enemies on fire (may also deal 15 lingering damage). Alt-fire lobs a fireball at the cost of 50 ammo. | 6 - Super | 7 (Primary)
75 (Alt) |
200 | 0 | |
Cannon | Short range weapon that launches a giant cannonball in an arc. Cannonballs explode on impact.
It can be used to blast jump, but will inflict self-damage if used to do so; damage can be evaded by double jumping beforehand. |
6 - Super | 100 (Direct hit) | 6 | 0 | |
Decimator | A powerful laser rifle that instantly kills anyone directly hit by it. It can be used to blast jump. | 6 - Super | 200 | 10 | 0 | |
Egon Cannon | A rare minigun-like laser cannon from Zombie Massacre with limited range. | 6 - Super | 18 | 100 | 0 | |
Soul Camera | Snapping a photo acts like a shotgun, shooting 7 pellets with low spread. Any players hit by any of the pellets are instantly killed and relieved of their flesh. | 6 - Super | 200 | 5 | 0 | |
Bowling Shotgun | Launches a bowling ball forward at high speed which explodes after a few seconds. Players are damaged by both the ball itself and the pin explosion; damage dealt by the ball seems to depend on its velocity. | 6 - Super | 100 (Direct hit) | 10 | 0 |
Trivia
- The ghostly Kalleira that appears from the Plush Grenade explosions is Kalarry, a custom emoji in the Tower Unite Discord server.
- The smartphone/scope attached to the Sniper weapon has a classic DOOM-inspired HUD on its display.
- The Cannon is the only weapon held at the bottom center of the screen, rather than at the bottom right.
- The Laser Saber comes in various colors, selected at random when obtained.
- Over the course of SDNL's development, a few weapons were listed on the roadmap, but were later removed.[3] Other weapons had models created for them, but were never added into the game.
- Melee: Barbed Wire Baseball Bat, Pen
- Normal/Special: 9MM Pistol, Akimbo, Firework Launcher
- Super: The Shield, Game Console, Tower Glove
- Unknown: Tanegashima, Deletion Bomb, Inter-dimensional Portal, XM8
- In pre-release versions of SDNL, the Cannon's projectiles used to bounce off walls before exploding, similar to the Bowling Shotgun. This behavior was removed since it was difficult to hit players with.[4]
- The Assault Shotgun was originally going to have a silencer attached, but this was scrapped during SDNL's development.
Slaughterday Night Live | ||
---|---|---|
Upgrades | TBA | |
Features | Weapons | |
Maps | Frostbite • Meadows • Hinderance • Decommission • Container Ship | |
Maps (upcoming) | Lookout • Skyline | |
Collection Book | Achievements • Stats • Leaderboards |
Game Worlds | ||
---|---|---|
General Features | Game World Ports • Upgrades • Workshop Map Editor | |
Game Worlds | Ball Race • Minigolf • Virus • Little Crusaders • Zombie Massacre • Accelerate • Slaughterday Night Live | |
Upcoming Game Worlds | Horror Hill • Planet Panic! • TBA Game World |
- ↑ https://forums.pixeltailgames.com/t/weekly-dev-log-for-february-7th-2022/44529#sdnl-weapons-5
- ↑ https://forums.pixeltailgames.com/t/smaller-loadout-size/48364/5
- ↑ https://forums.pixeltailgames.com/t/slaughterday-night-live-sdnl/21612 Weapons that were eventually removed from the roadmap can still be seen in this forum post's edit history (top-right pencil icon)
- ↑ https://discord.com/channels/93925271886897152/868643125046956032/1143375660618891264 "we found from play testing the bouncing around was cool but really hard to hit players" - macdguy