Consumables

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Consumables are a type of placeable/equippable item (typically food and drinks) that can be consumed.

Some purchaseable consumables are consumed after one use, while others can be consumed multiple times before becoming trash; milestone consumables, however, can be used infinitely. Placeable consumables, once fully consumed, will remain in the Condo until recycled (replacing the Sell option), while equippables will be automatically removed from your inventory once consumed. Condo admins can disable consumption of placeable items in the Condo's rules menu.

Consumable Effects

Some consumables have unique effects on the player when consumed.

Drunkenness

Alcoholic drinks will cause you to become drunk. While drunk, the screen distorts and becomes saturated, and your character moves and looks around independent of player input. Alcoholic drinks are sold at Project 12, Volt Nightclub, and Franky's Grill.

The drunk effect is also used in the Booze Bash minigame.

Condo I/O Interactions

These apply to any placeable consumables.

Events

  • OnBite - Triggers when a player uses the consumable, but doesn't take the last bite.
  • OnConsumed - Triggers when the item has been fully consumed.

Actions

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